But some layers are still use its code, in case if they are not ported to Cobra yet (Synfig fallbacks to old render engine). The new one (called “Cobra”) is the our latest development and it is the future of Synfig.Īnd there is an old one (without a name). On diagram: “V” stands for ValueNodes, “L” for layers, “BL” for blank layer (completely transparent layer default background), “BM” for blend method. That layer cannot distinguish the pixel data that comes from the next layer that’s underneath, from pixel data from any other layer that’s underneath. Note that a layer sees all the layers underneath as a single combined raster. Some layers (transforms, distortions, etc) just modify the raster result of the previous layers and pass that on to the next layer, instead of blending. The raster result of the previous layers is combined with the current one according to the set blending method. It doesn’t carry any information about the vector shapes that it’s representing, only their pixel data. A raster is an array of pixels, each pixel with its color/opacity. Once a layer has the values for it’s parameters, it renders the intended shape or effect onto a raster. Since ValueNodes can be animated (meaning that they can change value at different points of time), so the entire tree needs to be evaluated on each frame. This process works recursively, going all the way down to the leaf nodes, calculating their value, then calculating the value of their parent, and so on until reaching the root of the node tree. If a parameter is ValueNode (calculated value), then it evaluates its parameters. When Synfig needs to render a frame it starts by evaluating parameters of layers. This defines how application looks and behave. synfig-studio/src/gui/ - Code of GUI written in GTKmm.When user makes some change to Synfig file in GUI, then an action is called that does the actual modification. It contains code for actions - operations that transform loaded Synfig’s file in some way. This is a layer between GUI and libsynfig (from synfig-core). synfig-studio/src/synfigapp/ - Code of libsynfigapp library.It uses libsynfig to read Synfig files and render them in any supported format. synfig-core/src/tool/ - Code of synfig command-line tool (binary is simply called synfig).synfig-core/src/modules/mod_noise/valuenode_random.cpp.Implement a valuenode (see below on valuenodes).synfig-core/src/modules/mod_noise/distort.cpp - Noise Distort Layer.synfig-core/src/modules/lyr_freetype/lyr_freetype.cpp - Text Layer.synfig-core/src/modules/mod_geometry/circle.cpp - Circle Layer.synfig-core/src/modules/mod_gif/trgt_gif.cpp.synfig-core/src/modules/mod_png/trgt_png.cpp.Add support for exporting (rendering) to specific file format(s).synfig-core/src/modules/mod_bmp/mptr_bmp.cpp.synfig-core/src/modules/mod_png/mptr_png.cpp.Add support for importing specific file format(s).synfig-core/src/modules/ - Functionality of libsynfig can be extended with modules and this directory is a place for them.The libsynfig library is used by all other Synfig’s components. It contains code of render engine and routines for reading/writing Synfig’s files. This is actually the main part of synfig-core. ![]() synfig-core/src/synfig/ - Code of “libsynfig” library.If you want to hack on the interface, this is what you should look at. synfig-studio is the graphical editor.This directory contains the Synfig library and the Synfig command-line tool. It renders scenes and knows how to read and write Synfig XML files. Every part of the Synfig project uses ETL in some way. ETL is a template library that implements reference counting, portable threading and other low-level stuff.Also, it is possible to choose either frame-by-frame or keyframe animation to automatically animate the steps between two points.Synfig is divided into three components: ETL, synfig-core and synfig-studio. With the onion skinning feature, you can get greater control over the action you want to create by displaying a series of snapshots of animated objects underneath the next sketch. The bone-rigging feature lets you make the characters’ movements natural-looking or give them unnatural gait. Toon Boom Harmony is packed with advanced features and tools that allow you to customize every aspect of your projects.ĭue to a steep learning curve, the software is suitable mostly for experienced users rather than beginners. With this Adobe Animate alternative, you can easily create a unique and interesting animated character using sprites and puppeteering. ![]() From popular animation companies to small studios, Toon Boom Harmonyhas been used to produce the best animated TV shows and games. Verdict: Toon Boom Harmony is the worldwide-recognized 2D animation software that is designed for professional use.
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